Case 02 · UX for XR · Immersive
2018
UX for XR — NASA JPL
Prototyping planetary exploration on the HoloLens

- Client
- NASA Jet Propulsion Lab
- Role
- UX Designer · Prototyping Lead
- Year
- 2018
- Discipline
- UX for XR, Immersive
Overview
A semester-long applied research engagement with NASA Jet Propulsion Lab, designing interaction patterns for scientists working with planetary data in mixed reality.
Context
The brief: imagine how a planetary scientist might use the HoloLens inside their existing workflow — not as a toy, but as a research instrument. We worked from constraints (field of view, occlusion, hand ergonomics) back to tasks scientists actually do: annotating terrain, comparing traverses, sharing context across teams.
Approach
- 01
Conducted stakeholder interviews with JPL scientists to map the real questions they bring to their data.
- 02
Storyboarded and paper-prototyped interactions — low-fidelity, tactile, fast to discard.
- 03
Moved the winning model into Unity for HoloLens, iterating on gaze, gesture, and voice affordances.
- 04
Presented a fully operational prototype to the JPL team, who embraced the direction.
Outcomes
- — Functional HoloLens prototype presented to and validated by the NASA JPL team.
- — Interaction patterns documented for future XR research tools in scientific contexts.
Gallery


Collaborators
- — NYU Integrated Digital Media
- — NASA JPL
- — OPSLab
Next