Skip to content
Najma Dawood

Case 02 · UX for XR · Immersive

2016

UX for XR—NASA JPL

Prototyping a HoloLens tool for NASA JPL engineers to navigate 3D CAD models in mixed reality

NASA Jet Propulsion Laboratory × OPSLab × NYU—Mars surface with mission partner marks
Client
NASA Jet Propulsion Lab
Role
UX Design Lead · Prototyping
Year
2016
Discipline
UX for XR, Immersive

Overview

A semester-long applied research project with NASA Jet Propulsion Lab, prototyping a HoloLens interface for engineers to navigate large CAD model hierarchies in mixed reality.

Context

The brief: imagine how a JPL engineer might use the HoloLens inside their existing workflow—not as a toy, but as a working instrument for handling complex 3D model structures. We worked from the constraints backward (field of view, occlusion, hand ergonomics) to interactions engineers actually needed: traversing model trees, isolating sub-assemblies, annotating, comparing.

Approach

  1. 01

    Led UX design across a six-person NYU team, from stakeholder interviews with JPL engineers to interaction specification.

  2. 02

    Storyboarded and paper-prototyped interactions—low-fidelity, tactile, fast to discard.

  3. 03

    Built the working prototype in Unity for the HoloLens, iterating on gaze, gesture, and voice affordances.

  4. 04

    Ran rapid iteration cycles against client demos with the JPL team.

Outcomes

  • Functional HoloLens prototype delivered to the NASA JPL team.
  • Interaction patterns documented for future XR tooling in engineering contexts.

Gallery

A person in a gallery space examining a 3D rover model through the HoloLens
The HoloLens totem UI system—two nav strips of task icons designed for the JPL prototype

Collaborators

  • NYU Integrated Digital Media
  • NASA JPL
  • OPSLab

Next

Cooper Hewitt Accessibility

03