Case 02 · UX for XR · Immersive
2016
UX for XR—NASA JPL
Prototyping a HoloLens tool for NASA JPL engineers to navigate 3D CAD models in mixed reality

- Client
- NASA Jet Propulsion Lab
- Role
- UX Design Lead · Prototyping
- Year
- 2016
- Discipline
- UX for XR, Immersive
Overview
A semester-long applied research project with NASA Jet Propulsion Lab, prototyping a HoloLens interface for engineers to navigate large CAD model hierarchies in mixed reality.
Context
The brief: imagine how a JPL engineer might use the HoloLens inside their existing workflow—not as a toy, but as a working instrument for handling complex 3D model structures. We worked from the constraints backward (field of view, occlusion, hand ergonomics) to interactions engineers actually needed: traversing model trees, isolating sub-assemblies, annotating, comparing.
Approach
- 01
Led UX design across a six-person NYU team, from stakeholder interviews with JPL engineers to interaction specification.
- 02
Storyboarded and paper-prototyped interactions—low-fidelity, tactile, fast to discard.
- 03
Built the working prototype in Unity for the HoloLens, iterating on gaze, gesture, and voice affordances.
- 04
Ran rapid iteration cycles against client demos with the JPL team.
Outcomes
- — Functional HoloLens prototype delivered to the NASA JPL team.
- — Interaction patterns documented for future XR tooling in engineering contexts.
Gallery


Collaborators
- — NYU Integrated Digital Media
- — NASA JPL
- — OPSLab
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