Case 07 · Curriculum · UX for XR
2022 —
NYU VR Studio
Designing NYU's undergraduate and graduate VR courses from scratch
- Client
- NYU · Emerging Media & Technology
- Role
- Adjunct Professor · Curriculum Designer
- Year
- 2022 —
- Discipline
- Curriculum, UX for XR
Overview
Ground-up curriculum for students learning VR as designers first, technologists second—from introductory undergrads through thesis-scale graduate work. Emphasis on accessibility, embodied design, and iterative critique.
Context
There was no VR course in the undergraduate emerging-media track when I was brought in. I designed it, taught it, and made it repeatable—with master course shells that keep it consistent semester to semester. The graduate VR Studio followed, extending the same foundations into independent project work and thesis-scale pieces.
Approach
- 01
Designed the course from outcomes backward: what should a student be able to do, make, and critique by week 14?
- 02
Authored assignments, rubrics, and lecture materials aligned with WCAG and UDL principles.
- 03
Built master course shells in Canvas so the syllabus holds up across semesters and could scale to additional sections or instructors.
- 04
Used student feedback and engagement data to iterate on the syllabus each term.
Outcomes
- — NYU's inaugural undergraduate VR course now running each semester.
- — Graduate VR Studio extending the practice into independent, thesis-scale work.
- — Student work exhibited at NYU showcases and industry events.
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