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Najma Dawood

Case 07 · Curriculum · UX for XR

2022 —

NYU VR Studio

Designing NYU's undergraduate and graduate VR courses from scratch

Client
NYU · Emerging Media & Technology
Role
Adjunct Professor · Curriculum Designer
Year
2022 —
Discipline
Curriculum, UX for XR

Overview

Ground-up curriculum for students learning VR as designers first, technologists second—from introductory undergrads through thesis-scale graduate work. Emphasis on accessibility, embodied design, and iterative critique.

Context

There was no VR course in the undergraduate emerging-media track when I was brought in. I designed it, taught it, and made it repeatable—with master course shells that keep it consistent semester to semester. The graduate VR Studio followed, extending the same foundations into independent project work and thesis-scale pieces.

Approach

  1. 01

    Designed the course from outcomes backward: what should a student be able to do, make, and critique by week 14?

  2. 02

    Authored assignments, rubrics, and lecture materials aligned with WCAG and UDL principles.

  3. 03

    Built master course shells in Canvas so the syllabus holds up across semesters and could scale to additional sections or instructors.

  4. 04

    Used student feedback and engagement data to iterate on the syllabus each term.

Outcomes

  • NYU's inaugural undergraduate VR course now running each semester.
  • Graduate VR Studio extending the practice into independent, thesis-scale work.
  • Student work exhibited at NYU showcases and industry events.

Gallery

A snapshot from Najma's daily studio setup—laptop, external monitor running the Unreal Project Browser, an Alienware tower glowing alongside

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Teachers College, Columbia

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