Case 07 · Curriculum · UX for XR
2022 —
NYU VR Studio
Designing the undergraduate VR course from scratch
- Client
- NYU · Emerging Media & Technology
- Role
- Adjunct Professor · Curriculum Designer
- Year
- 2022 —
- Discipline
- Curriculum, UX for XR
Overview
A ground-up curriculum for undergraduates learning VR as designers first, technologists second. Emphasis on accessibility, embodied design, and iterative critique.
Context
There was no existing VR course in the undergraduate emerging-media track. I was asked to design it, staff it, and make it repeatable — with master course shells that keep it consistent across sections and instructors.
Approach
- 01
Designed the course from outcomes backward: what should a student be able to do, make, and critique by week 14?
- 02
Authored assignments, rubrics, and lecture materials aligned with WCAG and UDL principles.
- 03
Set up LMS workflows (Canvas) to keep sections coherent and easy for other instructors to inherit.
- 04
Used student feedback and engagement data to iterate on the syllabus each term.
Outcomes
- — Inaugural undergraduate VR course now running across multiple sections.
- — Student work exhibited at NYU showcases and industry events.
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