Case 07 · Curriculum · UX for XR
2022 —
NYU VR Studio
NYU Tandon IDM's inaugural undergraduate and graduate VR courses—student teams shipping functional prototypes to a public showcase at the Brooklyn Navy Yard
- Client
- NYU Tandon · Integrated Design & Media
- Role
- Adjunct Professor · Curriculum Designer
- Year
- 2022 —
- Discipline
- Curriculum, UX for XR
Overview
A ground-up XR curriculum at NYU Tandon IDM built around a single premise: students should ship real, in-front-of-audiences prototypes—not decks. The undergraduate course grew into a graduate VR Studio; adjacent electives (UX for XR, Restorative Spaces) round out the ecosystem.
Context
There was no VR course in the undergraduate emerging-media track when I was brought in. I designed it, taught it, and made it repeatable—with master course shells that keep the syllabus consistent semester to semester, and a studio model that treats critique, iteration, and public demo as core mechanics. The graduate VR Studio followed, extending the same foundations into independent, thesis-scale work.
Approach
- 01
Designed the course from outcomes backward: what should a student be able to do, make, and critique by week 14?
- 02
Built the syllabus around functional prototypes in Unreal Engine—Blueprint scripting, Enhanced Input, locomotion, interactive level design, and audio-reactive environments—so students leave with shippable work, not decks.
- 03
Authored assignments, rubrics, and lecture materials aligned with WCAG and UDL principles from week one.
- 04
Built master course shells in Canvas so the syllabus holds up across semesters and can scale to additional sections or instructors.
- 05
Produce the end-of-semester showcase at the Brooklyn Navy Yard—students demo working prototypes to industry audiences, connecting classroom work to real-world critique.
Outcomes
- — NYU Tandon IDM's inaugural undergraduate VR course, running each semester since 2022.
- — Graduate VR Studio extending the practice into independent, thesis-scale work.
- — End-of-semester Navy Yard showcases connecting student prototypes to industry audiences.
- — Adjacent electives (UX for XR, Restorative Spaces) built on the same studio model.
Recent Showcase
The Renewal Room · December 11, 2024
Final projects from Virtual Reality: Innovation and Imagination—an undergraduate cohort showing work at NYU’s Renewal Room, a space for mindfulness, relaxation, and restoration. Students responded to two prompts: one on designing VR environments for renewal; one on immersive storytelling for the climate crisis.

A preview of the showcase — full gallery on Drive →
Mindfulness & Meditation
Orbit
by Alec Haidamus
A guided journey through a mysterious, otherworldly forest. A glowing orb pulses in rhythm with the ambient soundscape and drifts through the trees, inviting the user to follow—an experiment in trusting curiosity and stillness.
Open in Drive →Environmental Conservation
Maze of Pollution
by Garman Xu, Vivian Teo, Charlene Chow, and Jeffrey Guo
A narrative-driven exploration of sound pollution’s impact on marine ecosystems, experienced from the perspective of a young whale trying to find its family through a disrupted ocean.
Open in Drive →Mindfulness & Meditation
VR Cabin Experience
by Nowshin Rahman, Jacqueline Wang, Gahyeon Kim, and Hayden Kim
A multi-sensory escape blending ASMR and dynamic visuals across two levels—a tranquil forest and a cozy cabin—designed to ease the stress of finals week.
Open on YouTube →
Next
